About This Game You wake up with no memory. Your day is starting off great!Nepenthe is a hand-drawn RPG with a terrible sense of humor. Set in the strange world of Carithia, you play as a mysterious bald dude who lost his memory. Yes, you read that right. Meet some very polite monsters, and battle both them and your sense of self-dignity in epic bullet-hell fight scenes.Definitely not a potato in a trench coatSporting a childish hand-drawn art style, Nepenthe is sure to either make you love it at first glance, or throw your computer away. The developer of Nepenthe takes no responsibility for such actions, and recommends drinking chamomile tea. “It’s really soothing,” he says. “You should really try it one day,” he says. “What was I talking about?” He asks. There is an awkward pause.designed for non-psychopaths, mostlyWith three different endings, and countless side-quests, Nepenthe is designed for ultimate replayability. This can get quite annoying if you need to share a computer with someone else. Trust me. Almost every monster can be spared, for added challenge and less violence. They can also be killed - don’t worry, you psychopaths! If you enjoy dad-jokes or Chinese water torture, Nepenthe is for you.Nepenthe is designed for both casual and hardcore gamers alike.Explore two modes: "Adventure" or "Story," to find the play-style that best suits you."Adventure" mode is a bullet-hell extravaganza, with ever increasing difficulty as the game progresses."Story" mode's battles are easy one-click things, designed for those who just want the story, not the gameplay.Enjoy stunning hand-drawn art along the wayJoin us, as we stare into the Orb together. 7aa9394dea Title: NepentheGenre: Action, Adventure, Indie, RPGDeveloper:YitzPublisher:yours trulyFranchise:NepentheRelease Date: 17 May, 2018 Nepenthe Crack Highly Compressed nepenthes jamban. nepenthe odyssey. nepenthe the raven. nepenthe at big sur. nepenthe gruner veltliner. nepenthe kpop. nepenthe farm. kind nepenthe. nepenthe hotel big sur. nepenthe orson welles. nepenthe sedona. nepenthe big sur. nepenthe word. nepenthe o que e. nepenthe trial. nepenthe lovecraft. nepenthe neuroblastoma. nepenthe fort lauderdale. nepenthe travel. nepenthe wine club. nepenthe brewing. nepenthe winery menu. nepenthe live camera. nepenthez youtube. nepenthez real name. nepenthe brewing baltimore. nepenthe highway 1. nepenthe usage. nepenthe laboratory. nepenthe greek mythology. nepenthe mythology. nepenthe kid definition. nepenthe new years day. nepenthes khasiana. nepenthe pitcher plant. nepenthe open Liked seeing that Undertale's combat could be emulated in RPG Maker. I didn't find it challenging, seemed pretty easy to exploit.Appreciated the experimenting with hand-drawn tiles, but this was not pleasant to look at for an hour.Seems there's multiple endings, but I felt no connection at all with this story or the characters, so I feel no reason to pursue them.Baffling that I'm going to be the first negative review here. Evidently this found a receptive audience.. It's a nice game, I intend to put some more time into it but the art style is great and it is amusing. Just putting a review in due to the lack of em. Fun, short game.. I enjoyed the game, short as it was. I wouldn't mind seeing this game be expanded upon, much like other games on Steam have been. I do wish there was more to the game though. Perhaps equipment, for example. That being said it was a nice experience. I look forward to seeing more by the developer. Also, I enjoyed how it was ported for Mac. I find that, despite it being a relatively simple process to do, not many people port their RPGMaker games to Mac. I understand for more complex games in different engines, but in my experience 8-9 times out of 10 I can get RPGMaker games to work using Wineskin, which is a popular medium for porting RPGMaker games. So good on you Yitz.. Nepenthe is an unique RPG with lots of personality and charm. The characters are all interesting with creative designs that fully embrace the hand-drawn aesthetic. The dialogue is always is humorous and the battle system is a joy to play. This is a game for fans of other alternative-RPG gems like Undertale, Space Funeral and Off.. I have started playing through the game and I am already thoroughly enjoying a lot of aspects about this game. For example its very obvious the creator has spent lots of time and effort on the dialogue as it has been fab so far through out the game, its engaging and interesting!! I love the art style (although sometimes hard to see objects at times) its fun and creative and very innovative. Something I havent seen done before! Overall a great game and well worth the small fee to pay for it, cant wait to play more and see how the story progresses! If you would like to see my playthrough of the game here is part one!: https://youtu.be/VPZVllX6sVk. I enjoyed the game, short as it was. I wouldn't mind seeing this game be expanded upon, much like other games on Steam have been. I do wish there was more to the game though. Perhaps equipment, for example. That being said it was a nice experience. I look forward to seeing more by the developer. Also, I enjoyed how it was ported for Mac. I find that, despite it being a relatively simple process to do, not many people port their RPGMaker games to Mac. I understand for more complex games in different engines, but in my experience 8-9 times out of 10 I can get RPGMaker games to work using Wineskin, which is a popular medium for porting RPGMaker games. So good on you Yitz.. Nepenthe is exactly as described. It is a game drawn by hand and full of dad jokes. Those things work very well in this short game. This is an RPG Maker game, but it feels far from what a player might typcially expect with that tag. There is an interesting story with 3 endings and many small things to interact with. That is to say, this feels like a full world that is worth spending time in. On top of that, there are jokes that actually made me laugh. This is a developer that cares very much about the product. I've been asked very poignant questions and been assured that improvements are on the way. It is not a perfect game, but it is fun. I would recommend getting it on sale, but I would definitely recommend getting it!. A fever dream in video game format. 10/10 Steam Summer Sale so far: So... um...wow.During the summer sale so far, more people bought the game than on opening week! That is pretty crazy. Like, really crazy. I'm popping in here to say a few simple words of thanks, most of which are "OMG WHAT" and "AHHHH."So yeah, this means a lot to me. Thank you for being awesome people, and supporting me and my weird ideas.Thanks,Yitz(PS: if you wanna help even more, leaving a review is the best way to do that ;)). Childe Roland to the Dark Tower Came: I would like to introduce you to a strange and haunting poem, one written by the Victorian author Robert Browning, who recorded this text, fully written, as seen in a dream one night. The title of the poem is "Childe Roland to the Dark Tower Came," and I think you will enjoy it very much. Here it is:"CHILDE ROLAND TO THE DARK TOWER CAME"_(See Edgar's song in "Lear.")_My first thought was, he lied in every word, That hoary cripple, with malicious eye Askance to watch the working of his lieOn mine, and mouth scarce able to affordSuppression of the glee, that pursed and scored Its edge, at one more victim gained thereby.What else should he be set for, with his staff? What, save to waylay with his lies, ensnare All travellers who might find him posted there,And ask the road? I guessed what skull-like laugh Would break, what crutch 'gin write my epitaph For pastime in the dusty thoroughfare,If at his counsel I should turn aside Into that ominous tract which, all agree, Hides the Dark Tower. Yet acquiescinglyI did turn as he pointed: neither prideNor hope rekindling at the end descried. So much as gladness that some end might be.For, what with my whole world-wide wandering, What, with my search drawn out thro' years, my hope Dwindled into a ghost not fit to copeWith that obstreperous joy success would bring,--I hardly tried now to rebuke the spring My heart made, finding failure in its scope.As when a sick man very near to death Seems dead indeed, and feels begin and end The tears, and takes the farewell of each friend,And hears one bid the other go, draw breathFreelier outside, ("since all is o'er," he saith, "And the blow fallen no grieving can amend;") While some discuss if near the other graves Be room enough for this, and when a day Suits best for carrying the corpse away,With care about the banners, scarves, and staves:And still the man hears all, and only craves He may not shame such tender love and stay.Thus, I had so long suffered in this quest, Heard failure prophesied so oft, been writ So many times among "The Band"--to wit,The knights who to the Dark Tower's search addressed Their steps--that just to fail as they, seemed best, And all the doubt was now--should I be fit?So, quiet as despair, I turned from him, That hateful cripple, out of his highway Into the path he pointed. All the dayHad been a dreary one at best, and dimWas settling to its close, yet shot one grim Red leer to see the plain catch its estray. For mark! no sooner was I fairly found Pledged to the plain, after a pace or two, Than, pausing to throw backward a last viewO'er the safe road, 'twas gone; gray plain all round:Nothing but plain to the horizon's bound, I might go on; naught else remained to do.So, on I went. I think I never saw Such starved ignoble nature; nothing throve: For flowers--as well expect a cedar grove!But cockle, spurge, according to their lawMight propagate their kind, with none to awe, You'd think; a burr had been a treasure trove. No! penury, inertness, and grimace, In some strange sort, were the land's portion. "See Or shut your eyes," said Nature peevishly,"It nothing skills: I cannot help my case:'Tis the Last Judgment's fire must cure this place, Calcine its clods and set my prisoners free." If there pushed any ragged thistle-stalk Above its mates, the head was chopped; the bents Were jealous else. What made those holes and rentsIn the dock's harsh swarth leaves, bruised as to balk All hope of greenness? 'tis a brute must walk Pashing their life out, with a brute's intents.As for the grass, it grew as scant as hair In leprosy; thin dry blades pricked the mud Which underneath looked kneaded up with blood.One stiff blind horse, his every bone a-stare,Stood stupefied, however he came there: Thrust out past service from the devil's stud!Alive? he might be dead for aught I know, With that red gaunt and colloped neck a-strain, And shut eyes underneath the rusty mane;Seldom went such grotesqueness with such woe;I never saw a brute I hated so; He must be wicked to deserve such pain.I shut my eyes and turned them on my heart. As a man calls for wine before he fights, I asked one draught of earlier, happier sights,Ere fitly I could hope to play my part.Think first, fight afterwards--the soldier's art: One taste of the old time sets all to rights. Not it! I fancied Cuthbert's reddening face Beneath its garniture of curly gold, Dear fellow, till I almost felt him foldAn arm in mine to fix me to the place,That way he used. Alas, one night's disgrace! Out went my heart's new fire and left it cold.Giles then, the soul of honour--there he stands Frank as ten years ago when knighted first. What honest man should dare (he said) he durst.Good--but the scene shifts--faugh! what hangman hands Pin to his breast a parchment? His own bands Read it. Poor traitor, spit upon and curst!Better this present than a past like that; Back therefore to my darkening path again! No sound, no sight so far as eye could strain.Will the night send a howlet or a bat? I asked: when something on the dismal flat Came to arrest my thoughts and change their train.A sudden little river crossed my path As unexpected as a serpent comes. No sluggish tide congenial to the glooms;This, as it frothed by, might have been a bathFor the fiend's glowing hoof--to see the wrath Of its black eddy bespate with flakes and spumes. So petty, yet so spiteful! All along, Low scrubby alders kneeled down over it; Drenched willows flung them headlong in a fitOf mute despair, a suicidal throng:The river which had done them all the wrong, Whate'er that was, rolled by, deterred no whit. Which, while I forded,--good saints, how I feared To set my foot upon a dead man's cheek, Each step, or feel the spear I thrust to seekFor hollows, tangled in his hair or beard!--It may have been a water-rat I speared, But, ugh! it sounded like a baby's shriek.Glad was I when I reached the other bank. Now for a better country. Vain presage! Who were the strugglers, what war did they wageWhose savage trample thus could pad the dank Soil to a plash? Toads in a poisoned tank, Or wild cats in a red-hot iron cage--The fight must so have seemed in that fell cirque. What penned them there, with all the plain, to choose? No foot-print leading to that horrid mews,None out of it. Mad brewage set to workTheir brains, no doubt, like galley-slaves the Turk Pits for his pastime, Christians against Jews.And more than that--a furlong on--why, there! What bad use was that engine for, that wheel, Or brake, not wheel--that harrow fit to reelMen's bodies out like silk? with all the airOf Tophet's tool, on earth left unaware, Or brought to sharpen its rusty teeth of steel.Then came a bit of stubbed ground, once a wood, Next a marsh, it would seem, and now mere earth Desperate and done with; (so a fool finds mirth,Makes a thing and then mars it, till his moodChanges, and off he goes!) within a rood-- Bog, clay, and rubble, sand, and stark black dearth. Now blotches rankling, coloured gay and grim, Now patches where some leanness of the soil's Broke into moss or substances like boils;Then came some palsied oak, a cleft in himLike a distorted mouth that splits its rim Gaping at death, and dies while it recoils.And just as far as ever from the end, Naught in the distance but the evening, naught To point my footstep further! At the thought,A great black bird, Apollyon's bosom-friend, Sailed past, nor beat his wide wing dragon-penned That brushed my cap--perchance the guide I sought.For, looking up, aware I somehow grew, 'Spite of the dusk, the plain had given place All round to mountains--with such name to graceMere ugly heights and heaps now stolen in view.How thus they had surprised me,--solve it, you! How to get from them was no clearer case.Yet half I seemed to recognize some trick Of mischief happened to me, Gods knows when-- In a bad dream, perhaps. Here ended, then,Progress this way. When, in the very nickOf giving up, one time more, came a click As when a trap shuts--you're inside the den.Burningly it came on me all at once, This was the place! those two hills on the right, Crouched like two bulls locked horn in horn. A Look Back (and a new competition!): So it's been just a few weeks since release, and I want to take the time to look back and say thank you. (Warning: I may ramble on about personal life experiences, so feel free to skip to the end if you're here for the competition)I started working on Nepenthe over a year ago, and didn't expect to take more than a week on this weird idea that I had. Oops. A few months later, and I had a growing story, enough to start looking to share it. Nobody outside my family had seen it yet, so I did what every new game developer does: eat a pancake. After that necessary step, I emailed Toby Fox (the developer of Undertale), asking for critique. To my surprise he responded (If you're reading this, thanks for being awesome!), and gave some great advice to boot: make your own art. I was using the default RPG Maker assets at the time, and his criticism was enough to decide to go full-out artistWhen drawing the art for Nepenthe, I used a single box of Prismacolor Watercolor pencils,a felt-tip pen, and a standard pencil--all on normal printer paper. That's all. I still have the box, and it's only half used up. Make of that what you will, I guess. I scanned the art in, then used Photoshop to edit it for use in-game. A few months later, and the art was all set.I now had a working demo, and wanted to share it with the world. I was sort of broke at the time though, so I set up a Kickstarter project to fund Steam and advertising costs. To my surprise, not only did I get funded, but I made over 600 percent more than asked! This let me focus on getting the full game up and running, and so that's just what I did. I think you know the rest of the story.So now here we are. Without your support, encouragement, and critique, I would never have been able to do this. I would name you all, but that would take up too much room to type in this already giant post. ;) For those who supported financially so I could make this, thank you. For those who found bugs, and told me about them (even if it took a few months to fix), thank you. For those who messaged me, saying how much you enjoyed playing, thank you. For those who messaged me, telling me I'm utter trash--really? What were you thinking? Thank you for caring enough to message me, though. So yeah, um... thank you!As a small way of giving back, I have included a little ARG Alternate reality game [en.wikipedia.org]) in the last update. The first person to reach the end of the ARG, and message me the final link (you will know when you find it), will get a free copy of Heartbound , an awesome upcoming RPG by Pirate Software [gopiratesoftware.com]. (Warning: the out-of-game content may be PG-13) Enjoy hunting! :). I killed them: -The bugs, that is! What did you think I killed?So yeah, here are some of the things you won't notice anymore: Windows 10 users should no longer experience random crashes on launch Freddy The Teddy works on more enemies (I'm not telling you which :)) Potatoes are no longer free (I am so sorry) Spealleng hes ben fexed and more...If you find any more bugs (or just wanna say hi), please drop me an email at yitzilitt@gmail.com.In other news, at the time of writing this we are four (4!) reviews away from an official Steam rating! So if you wanna help Nepenthe reach more people, rating this game is one of the best things you can do. So yeah, go do that.from your friendly neighborhood game dev,Yitz. Bug Fixception: I just fixed a bug caused by a bug cause by a bug...Game development is weird, guys.It should all be good now, but if anything buggy happens, feel free to contact me.PS: we now have an official Steam rating of "Positive"!!! Thank you so much for your support and general awesomeness, it means the world to me. :). Games And Nominations And Updates OH MY: Welp, the Steam Awards Nominations have begun, and I highly recommend you go and vote in that! Here are my submissions, and I have of course nominated myself as "best developer" because I'm a loudmouthed shnook. ;)Also, Nepenthe is on sale (again)! If you haven't bought it yet, or you want to give a very strange gift to a friend, now's the time. If you do buy it, you get free eternal joy. Or at least a slight smile. Maybe a general not-depressed feeling. Or not. It's a surprise!Also, also, something very exciting is on it's way: lol you're not getting it that easy! I think you'll enjoy it...Yours,YitzPS: If you haven't done so yet, please consider leaving a review on Steam. Positive or negative, it really helps me figure out what I'm doing right (or wrong), and lets Steam know that people are interested in Nepenthe.PPS: If you have written a review, know that I've read it, and really appreciate your words. It means a lot to me. :)
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Updated: Mar 21, 2020
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